using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class DefaultColliderData
{
    [SerializeField]
    private float height = 1.8f;

    public float Height
    {
        get => height;
        private set => height = value;
    }

    [SerializeField]
    private float centerY = 0.9f;

    public float CenterY
    {
        get => centerY;
        private set => centerY = value;
    }

    [SerializeField]
    private float radius = 0.2f;

    public float Radius
    {
        get => radius;
        private set => radius = value;
    }

}